The only benefit to a Steam port is that players get to install mods with a single click, instead of spending a few simple minutes downloading and copying files. There are plenty of us who would be glad to help.Ī few of the classic NWN mods have been ported to Steam, but not many. If anyone has trouble with how to do this, please feel free to ask on the forums. All you need to do is install them into your Documents/Neverwinter Nights folder. The Enhanced Edition was designed for backward compatibility, which means that every one of these hundreds of high-quality adventures will play in NWN:EE. They can be found here:Įveryone: PLEASE do not assume that modules for NWN:EE are only available on the Steam Workshop! Nearly all of the great classics from the golden age of NWN (as well as some new ones), have been preserved, and are still available, on the Neverwinter Vault. I heartily second the interest in AL4! Regarding the previous modules, though: they can be downloaded and installed from the Neverwinter Vault, and played in any installation of NWN:EE (including Steam). I am here to encourage you and lightly beg for that conclusion! I got this forums account for the express purpose of letting you know that your modules were some of the best! I didn't find them in my search on the Steam Workshop. I look forward to checking out some of the great creations you guys come up with over the coming months. I am however hyped for Beamdog's latest release and I wanted to share my enthusiasm with my fellow builders and community veterans who might remember my work from back in the day. Right now I'm busy with two novels and an unannounced CRPG project, so a fully realized campaign like this is several years away. The campaign would take the PC from level 1 through to epic levels and be roughly OC-sized (50-60 hours), all redesigned and refined to a professional standard. It would be nice to gauge potential interest in a revised and combined super-campaign, which would include the three previous modules as well as the fourth and concluding new chapter, all released in one package. While I can't promise anything at this stage, the old itch to finish the story with a fourth module has also returned. However, I've also been tossing around the idea of giving my modules an overhaul: expanding and rewriting dialogue to include more options and skill checks, re-balancing combat, fixing some long outstanding bugs (like the magic golem in the arena in A元), etc - essentially bringing them all up a professional standard, using the skills and experience I've gained over the 15 years since AL1 was released. I'm excited by the upcoming NWN:EE and intend to update the AL series to work with the new game. Sadly, the demands of real life and my professional work with Ossian Studios scuppered those plans. It was my desire to finish the series with a fourth module, The Blades of Netheril. The last began life as a Premium Module but was cut short and released for free when Atari pulled the plug on the Premium Module program. I used to go by the community name "Alazander." Some of you may remember my NWN series from way back: AL1: Siege of Shadowdale, AL2: Crimson Tides of Tethyr, and A元: Tyrants of the Moonsea.
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